Build a Number: Gr 2 - 4
Create a chart with 1000's, 100's, 10's and 1's. Place 4 interactive dice on your notebook. Roll each dice. The first toss represents the ones place, the second toss represents the 10's and so on. The students can each have a recording sheet to enter the numbers as they are built. Extra: You could also represent the number using the base ten blocks. Have class challenge to see who rolls the largest number/smallest number etc.

Rounding Numbers: Gr. 2 - 4
Draw a picture of a hill on your smartboard. On the left side of the hill write the numbers 0, 1, 2 , 3, 4 and on the right side write 5, 6, 7, 8, 9. The numbers that ens in 0 - 4 are rounded to next lower number that ends in zero. Numbers that end in five or greater should be rounded to the next higher number that ends in 0. For example, write "38" on the top of the hill and write 30 on the left side and 40 on the right and ask students if you rounded 38 would it roll left or right? Continue the challenge by increasing the value.

Estimation Market: Gr. 2 - 4
Suppose you only have $5.00, estimate if you have enough money to buy the following items from the market.
Go to Sobeys online flyer. Use your camera tool to take a picture of a variety of items with the prices. Create a chart naming the items.Example: 6 cans of chicken noodle soup. 2 loaves of bread. Then Create a column an estimate the cost. Answer the question: Do you have enough money?

There are 293 Ways to make change for a dollar- challenge your students to see how many ways they can come up with. Record the ways on the Smartboard and until all 293 ways are determined.

Problem Solving Lessons:
Problem Solving Notebook Lesson - on target.notebook
Problem Solving Notebook Lesson -hexagon problems.notebook